Aether Story: Alpha Patch 0.3.12 is now Live!
Aether Story » Devlog
- A new visual effect has been added to the tall grass in the game. Now when you or anyone (or anything) walks through tall grass their feet will be hidden. This does not affect game play but provides that little extra of detail. This is something I always wanted to add, and the idea on how to implement came to me, and I just had to try it out. Took less than an hour to add. Download the latest Alpha patch and check it out for yourself.
- Various hill ledges around the world have been edited to prevent you from falling into an eternal trap. If you ever find yourself trapped in the Alpha use the the "/return" chat command to break free, please don't abuse this command.
- New hill ledges have been added around the world to improve navigation.
- The music volume has been globally turned down in comparison to the sound effects. Feel free to adjust your audio settings in the Settings Menu.
- Fixed a bug where quest objectives would have their names stay in the world even after the objective was erased.
- Fixed a bug where the UI elements would sometimes go semi-transparent and would not be properly restored.
Ready to experience this patch yourself?
You may download the early Alpha access now easily right here at itch.io! We are really enthusiastic to have you play our game! Being a small indie game dev company, we depend on your support to keep us going. Please consider making a small donation to help us fund the continuous development of Aether Story! It will really help us out.
Files
Aether Story Alpha Launcher (MacOS)
External
Dec 01, 2019
Aether Story Alpha Launcher (Windows)
External
Dec 01, 2019
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Aether Story
Retro Pixel Art MMORPG
Status | In development |
Author | Phanxgames |
Genre | Role Playing |
Tags | 16-bit, 2D, Fantasy, MMORPG, Multiplayer, Pixel Art, Retro, Top-Down |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
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